MobileAdvert. How do I show contest dialog/form only once?

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  • The problem that user consent dialog is displayed every time when the game is closed and re-launched again.

    I had "Show on start up" checked, so I've tried to found a workaround using "Show user consent dialog" action but looks like it doesn't show consent dialog at all.

    Is there any working solution that will check if the user accepted it already don't show it every launch?

    Thanks in advance!

  • Leave the checkbox (show on startup) checked in the plugin settings and remove everything you do in the code.

    In this case, the AdMob SDK will determine whether the player should be shown the consent window; this is a problem for Google's SDK itself. You can then check your AdMob account to see how many people have given their consent or refused.

    There is no need to complicate things where it is not necessary.

  • Leave the checkbox (show on startup) checked in the plugin settings and remove everything you do in the code.

    In this case, the AdMob SDK will determine whether the player should be shown the consent window; this is a problem for Google's SDK itself. You can then check your AdMob account to see how many people have given their consent or refused.

    There is no need to complicate things where it is not necessary.

    Thanks, I'll try. However last time I had problems with IDFA + consent on AppStore. First IDFA is displayed, then Consent, the Apple Support want to display them in another order for some reasons

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  • Thanks, I'll try. However last time I had problems with IDFA + consent on AppStore. First IDFA is displayed, then Consent, the Apple Support want to display them in another order for some reasons

    You'll have to code it.

    When I published my first apps, I followed all the rules.

    - First, the window where I explain why I'm collecting data (to improve the game) is a design window. This recommended window is optional.

    - Then GDPR.

    - Next comes ATT.

    But in my latest app, I followed your advice, simply enabling the checkbox in the plugin. I trusted the correctness of the AdMob SDK itself. The only thing I did was remove the identifier for Android in the plugin settings, leaving it only for iOS. I didn't even test it, but it quickly passed moderation.

    That's why I gave this advice.

  • >

    > Thanks, I'll try. However last time I had problems with IDFA + consent on AppStore. First IDFA is displayed, then Consent, the Apple Support want to display them in another order for some reasons

    You'll have to code it.

    When I published my first apps, I followed all the rules.

    - First, the window where I explain why I'm collecting data (to improve the game) is a design window. This recommended window is optional.

    - Then GDPR.

    - Next comes ATT.

    But in my latest app, I followed your advice, simply enabling the checkbox in the plugin. I trusted the correctness of the AdMob SDK itself. The only thing I did was remove the identifier for Android in the plugin settings, leaving it only for iOS. I didn't even test it, but it quickly passed moderation.

    That's why I gave this advice.

    Great, planning to submit the new game soon according to your suggestion. Let's see :)

    Thanks!

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