It‘a all connected so a path can be found between any two points.
You could start the generating from one end or the other, or simultaneously generate from both ends and the somehow connect the two mazes later. Maybe utilize the astar algorithm on an empty weighted grid to find a meandering path between the points, and then fill in the rest with more random maze.
Ultimately I don’t think it improves the maze generated over just a random one.
It can be made to highlight the path between two points though.