What I mean is I already have a scoring system where my character collides with an object it adds to a counter. I wanna know how to have that counter reset to 0 after reaching 100, as well as rewarding the player with an extra life. I have a life counter just don't understand what event I need to use to start adding to the life counter. Thanks everyone!
Maybe you can try :
when "character collides with an object it adds to a counter"
Add a sub event System Compare variable counter "equal to" 100 -> then Set counter to 0 (or do whatever you want, reward extra life by adding something to life variable)
Sorry If I misunderstanding what you need.. probably you can share some part of event or code here :)