How do I Make a life counter, as well as a collectible reset?

  • What I mean is I already have a scoring system where my character collides with an object it adds to a counter. I wanna know how to have that counter reset to 0 after reaching 100, as well as rewarding the player with an extra life. I have a life counter just don't understand what event I need to use to start adding to the life counter. Thanks everyone!

  • What I mean is I already have a scoring system where my character collides with an object it adds to a counter. I wanna know how to have that counter reset to 0 after reaching 100, as well as rewarding the player with an extra life. I have a life counter just don't understand what event I need to use to start adding to the life counter. Thanks everyone!

    Maybe you can try :

    when "character collides with an object it adds to a counter"

    Add a sub event System Compare variable counter "equal to" 100 -> then Set counter to 0 (or do whatever you want, reward extra life by adding something to life variable)

    Sorry If I misunderstanding what you need.. probably you can share some part of event or code here :)

  • I do appreciate the help with this, and sorry if I didn't type it clearly enough to understand, i'm new lol. I already have a scoring system in place where you collide with an collectible, it adds to your score by 10. I wanted to know if when the score reaches 100, is there a way for me to make it to where the score resets and your rewarded with an extra life? I have a life system in place also, where you start the game with 3 lives. Hope this helps, thanks.

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  • maybe..

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