Good morning guys, I'm making a game in isometric and I have a problem, I'm trying to make it semi-transparent when my character is behind an object... for this it tells me what the object's UID is to make it semi-transparent only that ...
Does anyone know how to get it because I can't.
Quick and simple way is to create a family of all objects that you can go behind.
Then:
Player - is overlapping Family
(Sub event)
Family - pick nearest to player.x/y
Set opacity to 50
Else - Family set opacity to 100
Develop games in your browser. Powerful, performant & highly capable.
where is the PICK NEAREST function... because I can't find it within a family
Make sure you have created a sub event under the first condition (right click player is overlapping event: add subevent), you won't get the option if you are just trying to add a normal event to the player overlapping condition
thanks, it worked perfectly... I'll write it down