So i have a system, in which at the start of the layout for each the same type of enemy it creates a healthbar above it, now i set it to only create 1 doing the start of the layout.
in order to make the healthbar follow the enemy ive set it to
Every Tick: set Enemy Healthbar position to "Enemy.X and Enemy.Y"
this is how the healthbar follows it and it may be of importance to the problem.
now whenever one of the specific type of enemy is killed it sets its position to another enemy of the same type.
On Enemy "Health" Equal or Less to 0: "Enemy" Destroy
if i set the healthbar to destory with the enemy, it instead just destorys all of the healthbars, the code is:
is there a way to make the EnemyHealthbar Destroy with the Slayed Enemy without Destorying the other Healthbars on other Enemies?
i hope i descriped this as well and is understandable, and idk if there is a way to take screenshots of the instances and actions on the event sheet.