Gladatus2512's Forum Posts

  • I tried to get rid of the lag and slower framerate and found out that it was my Boxes all having Player behavior being the issue. so i tried using the Physics behavior instead, and sure it did make the game run faster. but the crate when Gravity/Density was enables. it simple passed through the solid ground. Both the Crates and the Ground have the solid Behavior on. so whats the issue?

  • thank you for your insight, but what would say the solutions would be for each of the issues?

  • i might wanna try that if theres an update that needs to be done, where was it that was again?

  • it should be Version 449.2 and other projects did open.

  • so i tried to open to project for my game to edit it, but it wont let me, instead it gives me this:

    Error report information

    Type: unhandled rejection

    Reason: Error: Failed to fetch TypeError: Failed to fetch

    Stack: TypeError: Failed to fetch

    Construct version: r449.2

    URL: editor.construct.net

    Date: Sun Sep 14 2025 18:27:46 GMT+0200 (Centraleuropæisk sommertid)

    Uptime: 43.7 s

    Platform information

    Product: Construct 3 r449.2 (stable)

    Browser: Chrome 140.0.7339.128

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 0.8999999761581421

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/140.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 770M (0x000011E0) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

    i had this issue about a month ago. but it went away about a week later and i could open it again. what is going on?

  • I'm not exactly sure what it was that solved it, All my browser extensions are on and the project does enter the work now, but my best guess is as i kept on saving the project after even the smallest edits, the project seems to reset the issue, until you restart it after it fails to fetch the project. but honestly i think it comes from Deprecated features, if those are the Sprites that are in the project that arent in the events. (when i started i used to use Sprites and TiledBackgrounds for Ground to walk on) those may be the reason there are deprecated features. but i gotta delete those and replace them with the one thats used to store the several Tilesprites to make ground and maps. anyway thats just my spekulation. idk if its ture. i will try and keep you updated when they have been deleted.

  • Now the Problem has been solved, it no longer does this to the point where i cant enter the project. it actually stopped with the complete Blockade of me being able to enter the game at all. i just wanted to see if it woul stay like that. Anyway thank you all for your help ^^

  • that might be my last option if it is to be opened again.

  • I dont remember, but i was only away for 1 month before i returned taking a break. and back then it also occasionally did the same thing, but back then it only took 1-2 restarts of my PC to overcome the problem. but does it mean i have to update something now?

  • i dont have another PC to try it on.

  • I only have 3 Browsers extensions, i tried disabling all 3 of them.

    Still wont let me open the File for my game.

  • I tried what the Link suggested i should do. idk if this is what i was suppsoed to be lloking for:

    register-root-sw.js:17 Registered root service worker on editor.construct.net

    editor.construct.net/:1 Banner not shown: beforeinstallpromptevent.preventDefault() called. The page must call beforeinstallpromptevent.prompt() to show the banner.

    sandbox.html:1 An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.

    main.js:29 Stop!

    main.js:29 This is a browser feature intended for developers. If someone told you to copy and paste something here to enable a feature or "hack" something, it is a scam and may allow them to steal your account information or your work.

    main.js:29 Note: this is the developer tools console for the Construct editor. If you're looking for developer tools for preview, be sure to open developer tools for the preview window instead.

    button:1 Failed to load resource: the server responded with a status of 400 ()

    m=credential_button_library:75 [GSI_LOGGER]: The given origin is not allowed for the given client ID.

    _.G m=credential_button_library:75

    [Violation] Potential permissions policy violation: identity-credentials-get is not allowed in this document.

    main.js:29 Registered service worker on editor.construct.net/r449

    469af4ef-5cf8-4629-9361-bbb27c32de07:1 Uncaught (in promise) TypeError: Cannot destructure property 'message' of 'e' as it is undefined.

    at ve (469af4ef-5cf8-4629-9361-bbb27c32de07:1:13781)

    at ge (469af4ef-5cf8-4629-9361-bbb27c32de07:1:13617)

    ve 469af4ef-5cf8-4629-9361-bbb27c32de07:1

    ge 469af4ef-5cf8-4629-9361-bbb27c32de07:1

    await in ge

    (anonymous) 469af4ef-5cf8-4629-9361-bbb27c32de07:1

    editor.construct.net/:1 Uncaught (in promise) TypeError: Failed to fetch

    editor.construct.net/:1 Uncaught (in promise) TypeError: Failed to fetch

    44022cf8-abe8-423d-86ca-e3ef271ea749:1 Uncaught (in promise) TypeError: Cannot destructure property 'message' of 'e' as it is undefined.

    at ve (44022cf8-abe8-423d-86ca-e3ef271ea749:1:13781)

    at ge (44022cf8-abe8-423d-86ca-e3ef271ea749:1:13617)

    ve 44022cf8-abe8-423d-86ca-e3ef271ea749:1

    ge 44022cf8-abe8-423d-86ca-e3ef271ea749:1

    await in ge

    (anonymous) 44022cf8-abe8-423d-86ca-e3ef271ea749:1

  • The error is "failed to fetch", which suggests some network request failed. Try looking in the browser console for a more detailed error message. If you send your project to supportdby@construct.net we can also take a look.

    I dont know where to look in order to figure out how to solve the problem by doing the Former, how/where do i contact you?

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  • Maybe that helps:

    https://www.construct.net/en/blogs/ashleys-blog-2/recovering-corrupt-zip-files-1895

    The tool itself:

    https://ashleyscirra.github.io/ZipRecoveryTool/

    Doesn't seem to work, it just frooze when the loading bar was filled.

  • i tried both r449 and r440.2 by now, and niether worked