Gladatus2512's Forum Posts

  • I'm not exactly sure what it was that solved it, All my browser extensions are on and the project does enter the work now, but my best guess is as i kept on saving the project after even the smallest edits, the project seems to reset the issue, until you restart it after it fails to fetch the project. but honestly i think it comes from Deprecated features, if those are the Sprites that are in the project that arent in the events. (when i started i used to use Sprites and TiledBackgrounds for Ground to walk on) those may be the reason there are deprecated features. but i gotta delete those and replace them with the one thats used to store the several Tilesprites to make ground and maps. anyway thats just my spekulation. idk if its ture. i will try and keep you updated when they have been deleted.

  • Now the Problem has been solved, it no longer does this to the point where i cant enter the project. it actually stopped with the complete Blockade of me being able to enter the game at all. i just wanted to see if it woul stay like that. Anyway thank you all for your help ^^

  • that might be my last option if it is to be opened again.

  • I dont remember, but i was only away for 1 month before i returned taking a break. and back then it also occasionally did the same thing, but back then it only took 1-2 restarts of my PC to overcome the problem. but does it mean i have to update something now?

  • i dont have another PC to try it on.

  • I only have 3 Browsers extensions, i tried disabling all 3 of them.

    Still wont let me open the File for my game.

  • I tried what the Link suggested i should do. idk if this is what i was suppsoed to be lloking for:

    register-root-sw.js:17 Registered root service worker on editor.construct.net

    editor.construct.net/:1 Banner not shown: beforeinstallpromptevent.preventDefault() called. The page must call beforeinstallpromptevent.prompt() to show the banner.

    sandbox.html:1 An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.

    main.js:29 Stop!

    main.js:29 This is a browser feature intended for developers. If someone told you to copy and paste something here to enable a feature or "hack" something, it is a scam and may allow them to steal your account information or your work.

    main.js:29 Note: this is the developer tools console for the Construct editor. If you're looking for developer tools for preview, be sure to open developer tools for the preview window instead.

    button:1 Failed to load resource: the server responded with a status of 400 ()

    m=credential_button_library:75 [GSI_LOGGER]: The given origin is not allowed for the given client ID.

    _.G m=credential_button_library:75

    [Violation] Potential permissions policy violation: identity-credentials-get is not allowed in this document.

    main.js:29 Registered service worker on editor.construct.net/r449

    469af4ef-5cf8-4629-9361-bbb27c32de07:1 Uncaught (in promise) TypeError: Cannot destructure property 'message' of 'e' as it is undefined.

    at ve (469af4ef-5cf8-4629-9361-bbb27c32de07:1:13781)

    at ge (469af4ef-5cf8-4629-9361-bbb27c32de07:1:13617)

    ve 469af4ef-5cf8-4629-9361-bbb27c32de07:1

    ge 469af4ef-5cf8-4629-9361-bbb27c32de07:1

    await in ge

    (anonymous) 469af4ef-5cf8-4629-9361-bbb27c32de07:1

    editor.construct.net/:1 Uncaught (in promise) TypeError: Failed to fetch

    editor.construct.net/:1 Uncaught (in promise) TypeError: Failed to fetch

    44022cf8-abe8-423d-86ca-e3ef271ea749:1 Uncaught (in promise) TypeError: Cannot destructure property 'message' of 'e' as it is undefined.

    at ve (44022cf8-abe8-423d-86ca-e3ef271ea749:1:13781)

    at ge (44022cf8-abe8-423d-86ca-e3ef271ea749:1:13617)

    ve 44022cf8-abe8-423d-86ca-e3ef271ea749:1

    ge 44022cf8-abe8-423d-86ca-e3ef271ea749:1

    await in ge

    (anonymous) 44022cf8-abe8-423d-86ca-e3ef271ea749:1

  • The error is "failed to fetch", which suggests some network request failed. Try looking in the browser console for a more detailed error message. If you send your project to supportrxz@construct.net we can also take a look.

    I dont know where to look in order to figure out how to solve the problem by doing the Former, how/where do i contact you?

  • Maybe that helps:

    https://www.construct.net/en/blogs/ashleys-blog-2/recovering-corrupt-zip-files-1895

    The tool itself:

    https://ashleyscirra.github.io/ZipRecoveryTool/

    Doesn't seem to work, it just frooze when the loading bar was filled.

  • i tried both r449 and r440.2 by now, and niether worked

  • I tried several times to Open it after many, MANY restartings of my Computer. but it still wouldnt. the last time i Saved it was literally 1 month ago from now.

    heres the Info:

    Error report information

    Type: unhandled rejection

    Reason: Error: Failed to fetch TypeError: Failed to fetch

    Stack: TypeError: Failed to fetch

    Construct version: r440.2

    URL: editor.construct.net

    Date: Tue Jul 22 2025 17:05:44 GMT+0200 (Centraleuropæisk sommertid)

    Uptime: 71.1 s

    Platform information

    Product: Construct 3 r440.2 (stable)

    Browser: Chrome 138.0.7204.158

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 0.8999999761581421

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/138.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 770M (0x000011E0) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

  • heres the informations

    Error report information

    Type: unhandled rejection

    Reason: Error: Failed to fetch TypeError: Failed to fetch

    Stack: TypeError: Failed to fetch

    Construct version: r379

    URL: editor.construct.net

    Date: Wed Apr 10 2024 13:00:00 GMT+0200 (Centraleuropæisk sommertid)

    Uptime: 40 s

    Platform information

    Product: Construct 3 r379 (stable)

    Browser: Chrome 123.0.6312.106

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 0.8999999761581421

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/123.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 770M (0x000011E0) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex

  • I got it Solved, turned out the issue did not come from Croutching actions or Freeze Actions but from one of the attack codes, and it works perfectly now, thank you for your help anyway ^^

  • well Heres the thing, i didnt make a Boolean for Croutching, the character just Croutches when the "Arrow down" Button is Pressed down. and then when i sat it to realese the character gets up again.

    should i add a Boolean for that as well and adjust it to croutching when the Boolean is active for it to work along with the Freeze Boolean?

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  • so i got a character with Platform Behavior (with Customized Controls)

    when he gets hit by this Sprit, lets call it Frostbite

    The player freezes, this disables all Controls, as i set it to "Ignore Imput" in which the only thing that would work will be the Players "Fall Speed"

    The Freeze debuff is started by a Boolean added to the Character Called "FreezeDebuff"

    and has a Instance Variable Called "FreezeDebuffDuration" that Subtracts 0.1 every 0.1 seconds from Duration, 3 is added to "FreezeDebuffDuration" on Collission with Frostbite.

    after the Duration has reached 0, the character Unfreezes and is able to Walk, Run, Hit, jump and Croutch.

    Now heres where the Problem is:

    if i where to hold down "Down Arrow" to Croucth and get hit by Frostbite, it would do as it normally would with other actions, be suspended in animation (i also set it to "Stop Animation") when Frozen, But when im in Croutch Animation while Frozen, and then being Unfrozen again When Duration expires, the animation of the player goes to Idle (The default Animation when not moving) even when im Still holding down "Down Arrow"

    Also Conditians For Croutching:

    Keyboard: Akeys.AT(Key_Croutch,K_code) is Down

    Character is Not moving

    Character is Not: FreezeDebuff

    Keyboard:Akeys.AT(Key_Croutch,K_code) on Released

    Character is Not: FreezeDebuff

    i really hope this didnt make anyones heads explode and that there someone out here who can help me out.

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