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Hi everyone. My game's controls have become way too complicated. I've been mostly using a keyboard for my 15 button layout that displays character emotion using these keys here "1 2 3 4 5 6 7 8 9 0 w e r t y". Is there a simpler way to use this many keys?
The name of your animation will be:
Animation_1, Animation_2, Animation_W,..etc.
Then set the animation = "Animation_" & Keyboard.StringFromKeyCode(Keyboard.LastKeyCode)
Thank you Maverick, but I'm hoping to decrease the amount of buttons for a simpler system.
How about group similar animation then you can display them randomly with 1 key?
If you could take a screenshot of what you are doing would be good for everyone can imagine.
Of course. The game looks a lot like super princess peach, but instead of 4 emotions there are about 15. Memorizing them all is super tough.
I see, how about control one by one and move next / previous animation as a loop with arrow only?
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AHHH! That's brilliant! I never thought of it that way. Thank you so much this will simplify my overly complicated controls by a lot. :)