I'm working on a turn-based virtual pet/monster raising game, and I want a feature where an assistant character tells you the status of your monster at the start of the turn (if you've ever heard of Monster Rancher, that.)
I store the names of both the player and the monster in string variables and I have a set of objects related to the assistant's dialogue, but I cannot figure out how to make the assistant's text box both have written text in and call upon the name of the monster.
I can set it to just say the name of the monster:
I can set it to just say dialogue:
But I get an error when I try to use both.
Is there a function or expression to let me use both? Or is what I'm trying to do just not possible in Construct?