1. OH tile background the arm - that makes so much more sense.
You know, I'm not sure how to do that either, but I'll check it out. I know there is a growing tile background demo around here somewhere.
2. The image point thing is driving me crazy. Is it the image point on the player? Or the image point on the arm sprite?
How do I tell C3 that I want to us image point 1 on the arm sprite and image point 2 on the player?
C3 seems to assume the image point for one of the sprite and allows you to choose the image point for the other sprite, but it doesn't indicate which sprite you get to choose. I'm assuming since I'm saying to pin it to the player sprite that I'm choosing for the player sprite, but I have no idea.
But regardless of which image point I'm choosing - the player should never come off the ground for any reason. I want to freaking nail the players feet to the floor.
Any idea, using the method I have now, what image points I need to pin to so the players feet stay on the ground?