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I am implementing an anti-gravity mechanic in my level but the animation are, understandably, reversed.
This is how I set up my anit-grav.
How would I fix the animation?
You can set the sprite flipped/mirrored. Should do the trick.
I tried that as a sub-event of the collision with "Gravity Start" & it did not work.
Should I simply add it to the group?
You don't need a subevent, just add it in the on collision event.
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Can't seem to get it working
I fogot to mention, the animation that are flipped is left/right.
It'll be easier to help if you provide an example capx