How to fix a puzzle movement using move-to?

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  • Hey

    I'm doing some tutorials with Construct to learn how to use the program and one of those tutorials is Photo Slide Puzzle (https://www.construct.net/en/forum/construct-3/general-discussion-7/tutorial-photo-slide-puzzle-126337). I completed it but the game doesn't tell you when you complete the puzzle. Could anyone give me an idea on how to do this?

  • Hi.

    You can see how it is done in other puzzle examples.

    editor.construct.net

    editor.construct.net

    Or give us a c3p file to see how your checks are done, we can't go through all the tutorial videos to see which way to answer you, the puzzle mechanics can be implemented in different ways.

  • Sorry, but I have no permission of the person who made the tutorial to publish the font file here. Even he is selling the file in the Scirra store.

    In this tutorial a Spritefont was used to organize the image tile and the game does not have a check system to find out if the player set up the puzzle correctly or not. I wanted to implement one from the scratch. I just wanted to know how to check if each of the pieces is in the right place. Just a few ideas with some explanations of how to do this would help.

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  • I'm still stuck in this puzzle. I made a demo to do some testing using frames instead of spritefonts and using the move to behavior, but the pieces don't move as if they were overlapping, but I'm using the grid to separate them. Could anyone take a look at this demo?

    we.tl/t-H3r5AN6ft3

    Code:

  • I found the problem: the polygon collision

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