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As the title said, I want to build my game to Playable Ads because this BUGwhen I run my Ads on iOS.
I have read somewhere that C2 runtime can run on it.
So how can we do it with C2 Runtime.
Thanks in advance.
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Playable Ads are only supported in the C3 runtime. That's why you won't see the option with a project using the C2 runtime.
The bug you linked to only affects the iOS simulator. You can test on a real device instead.
Thanks Ashley, the problem is I need to pass the ironSource testing before launching.
Of course it can run on Browser on iOS but when testing with ironSource, it got black screen only. :D