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As the title said, I want to build my game to Playable Ads because this BUGwhen I run my Ads on iOS.
I have read somewhere that C2 runtime can run on it.
So how can we do it with C2 Runtime.
Thanks in advance.
Playable Ads are only supported in the C3 runtime. That's why you won't see the option with a project using the C2 runtime.
The bug you linked to only affects the iOS simulator. You can test on a real device instead.
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Thanks Ashley, the problem is I need to pass the ironSource testing before launching.
Of course it can run on Browser on iOS but when testing with ironSource, it got black screen only. :D