Hi everyone,
I am working on an enemy follow system in Construct 3. My current logic is:
If distance to player > 300 → enemy moves towards the player
Else → enemy stops
The issue I’m facing is:
Multiple enemies overlap each other
Movement becomes shaky/jittery when they get close
What I want to achieve:
Enemies should maintain some distance from each other (no overlapping)
Movement should be smooth (no shaking/jitter)
Ideally it should feel like natural crowd movement
Is there a recommended approach for this?
(Separation behavior, pathfinding, or custom logic — anything works)
If possible, please share example event logic or a sample project 🙏
Thanks!