AxelBlaze23's Forum Posts

  • R0J0hound

    I have recorded a short video showing the exact enemy follow behavior I’m trying to achieve. Could you please take a look and let me know if this kind of movement is fully possible to implement in Construct 3?

    I’m specifically aiming for smooth movement with no jitter and proper spacing between enemies (no overlapping), similar to what’s shown in the video.

    Any guidance or confirmation would be really helpful.

    Thanks!

    https://youtu.be/jPdD1-2-GFo

  • Hi everyone,

    I am working on an enemy follow system in Construct 3. My current logic is:

    If distance to player > 300 → enemy moves towards the player

    Else → enemy stops

    The issue I’m facing is:

    Multiple enemies overlap each other

    Movement becomes shaky/jittery when they get close

    What I want to achieve:

    Enemies should maintain some distance from each other (no overlapping)

    Movement should be smooth (no shaking/jitter)

    Ideally it should feel like natural crowd movement

    Is there a recommended approach for this?

    (Separation behavior, pathfinding, or custom logic — anything works)

    If possible, please share example event logic or a sample project 🙏

    Thanks!

  • Thank you for the quick update and for resolving the issue.

    Really appreciate the prompt support — the build system is working fine now.

  • Hello everyone,

    I’m facing an issue while exporting a Debug APK from Construct 3 (Cordova build). The build fails during the processDebugResources step with the following error:

    Execution failed for task ':app:processDebugResources'.

    A failure occurred while executing LinkApplicationAndroidResourcesTask$TaskAction

    AAPT2 aapt2-8.7.3-12006047-linux Daemon #0: Daemon startup failed

    This should not happen under normal circumstances.

    Complete log also shows:

    Deprecated Gradle features

    ANDROID_HOME is set correctly but ANDROID_SDK_ROOT is undefined

    Build stops at :app:processDebugResources

    AAPT2 daemon fails to start

    Here is the snippet:

    ANDROID_HOME=~/androidSDK

    ANDROID_SDK_ROOT=undefined

    Using Android SDK: ~/androidSDK

    Task :app:processDebugResources FAILED

    AAPT2 Daemon startup failed

    BUILD FAILED in 2s

    Command failed with exit code 1: ./gradlew cdvBuildDebug

    My Setup:

    Construct 3: latest stable build

    Cordova Android version: (default used by C3)

    OS: Linux

    JDK: OpenJDK 11

    Android SDK downloaded manually

    What I tried:

    Reinstalled Android SDK + platform-tools

    Verified ANDROID_HOME

    Tried different JDK versions

    Cleaned project and re-exported from Construct 3

    Tried enabling --warning-mode all (same error)

    Issue:

    AAPT2 daemon startup keeps failing, causing the entire build to stop at processDebugResources.

    Question:

    Does anyone know what typically causes AAPT2 Daemon startup failure on Construct 3 / Cordova builds?

    Is this related to missing build-tools version, JDK version mismatch, or some broken SDK folder?

    What is the correct setup for Construct 3 Cordova Android build on Linux?

    Any help would be really appreciated. Thanks!

  • I have an example of a multiplayer chat, and I will attach the file below. I have a question: If both of my devices are connected to the same router but there is no internet connection, can we still connect and chat? If this is possible, please let me know.

    https://editor.construct.net/#open=multiplayer-chat

    please let me know if this is possible.

  • Hi R0J0hound

    thank you so much this worked for me.

  • igortyhon Thank you for your response! Your suggestions are really helpful. If possible, could you please share an example or a small demonstration of how to implement one of these methods, such as using image points for overlap detection? It would greatly help me understand the process better. Thanks again!

  • How to Calculate and Set Instance Variable Based on 80% Overlap Between Two Objects.

    If object A overlaps object B by more than 80% area-wise, then object A's instance variable overlapping should be set to true; otherwise, it should be set to false.

  • Hello

    I have a landscape game in which I need to show a banner ad at the bottom. However, when I load the ad and display it at the bottom, it overlaps the UI elements, even though I have disabled overlap and selected the smart banner option.

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  • Hey I have 3+ years of experience in construct 3 worked on card games and multiplayer as well.

    please contact me if still needed a developer - oct23vipinqdr@gmail.com

  • I want to show interstitial ads on game over and rewarded ads on the games uploaded on my website, but I don’t see any option for interstitial and rewarded ads in Google AdSense.can you please help me

  • Hi. Is it possible to use links to open specific layouts or do other things in your game on Android exports?

    I know you can use URL params for Web exports. Is this working for apps, too?

  • I am making a carrom game which is physics based. When I hit a token with a striker on one screen, I apply force, angle and position to hit the object on the other screen and sometimes the objects move and is synced . Sometimes they are on completely different position . Does anyone have any solution?

  • Hello

    I have two strikers, if I slide one striker to the right then the other striker should move opposite to other.

    For example, if my striker is 100 pixels to the right from the center of the layout, the other striker should be 100 pixels to the left.

  • So I have a striker who has a limited x axis to move along and also some pucks that if they overlap with my striker the striker should automatically move to the nearest empty space. One for reference. I am adding a video link.

    https://www.youtube.com/shorts/giNungtO-5w?feature=share

    thank you