So I'm making some tests to make my most simple Enemy acts a bit more random by stop, select random direction, then keep going.
But, I want it to affect EVERY SINGLE of the enemies separate instead of ALL AT ONCE.
So I've added FOR EACH GooE (enemy's name) but the result now is that it will affect ONLY ONE of them to do these actions, instead all of them at it's own time randomly.
How can I make it so it won't affect just ONE of them but all of them in separate random time?
Here is my first attempt with FOR EACH on this event:
EDIT: I'm getting closer...
So, I replaced the FOR EACH with 'Pick a Random' GooE, and now it works better.
It's actually picking a random instance of the enemies, no matter how many I spawn which is great.
But it's limiting to only 1 enemy at a time, instead of randomly affect the number of enemies or less.
So if I have 4 enemies, I want it to affect more than just one of them at the same time: