Error message on resized tilemap

0 favourites
  • 3 posts
From the Asset Store
This is a black tileset with 2 tilemaps, props, one animated character and more.
  • When I resized a tilemap, exited out of the tilemap editor and hit the undo button and the "Oops something went wrong" error message popped up displaying this info:

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r407/main.js, line 1084, col 505

    Message: Uncaught RangeError: Invalid array length

    Stack: RangeError: Invalid array length at Array.push () at bp.EWb (https://editor.construct.net/r407/main.js:1084:505) at bp.trb (https://editor.construct.net/r407/main.js:1085:86) at cWb (https://editor.construct.net/r407/plugins/allEditorPlugins.js:48:65) at editor.construct.net/r407/plugins/allEditorPlugins.js:357:437 at $v.rp.d9c (https://editor.construct.net/r407/projectResources.js:950:76) at m2b.Instance.Jg (https://editor.construct.net/r407/plugins/allEditorPlugins.js:357:236) at d.Jg (https://editor.construct.net/r407/projectResources.js:894:373) at d.Jg (https://editor.construct.net/r407/projectResources.js:1461:315) at d.Jg (https://editor.construct.net/r407/projectResources.js:1415:3)

    Construct version: r407

    URL: editor.construct.net

    Date: Sat Sep 21 2024 14:09:44 GMT-0500 (Central Daylight Time)

    Uptime: 1037 s

    Platform information

    Product: Construct 3 r407 (stable)

    Browser: Chrome 129.0.6668.58

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 16

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/129.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

    Now whenever I try to open the project this message pops up when the project is finished loading.

    I also unsuccessfully tried to replicate this issue with one of the example projects.

    Thank you for any help!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You need to head over here to report the bug and fill out the form as best as you can.

  • Dang that's what I feared. Thanks!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)