How to make a dynamic character blanket in a platform game?

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  • Hi guys!

    I'm trying to implement a dynamic character blanket in the engine instead of using animation, with it following the player character movements. I've done some tests using Physics (revolute joint) and a routine for replicating identical objects, but both sound very artificial. I'm searching for something like Shinobi (2002), but not so big, sounding more like a whole blanket.

    Does anyone have a better solution or example that would create a mesh with distortion that follows the player's movement in a platform game?

    I thank everyone in advance for their attention and collaboration. ^^

  • I already tried with particles, but it looks more like a stylized smoke. :/

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  • Help! R0J0hound ^^

  • Things you can search for is “trail”, “scarf”, or “cloth”. To get some ideas I realize the forum search isn’t the best, but you can also utilize google to search for posts too.

    At a glance of looking at footage of that game the scarf just looks like it’s a trail left behind from the neck. With maybe some waviness from a sine wave based on how far along the scarf. Or something.

    I don’t have a lot more to add at this time.

  • Things you can search for is “trail”, “scarf”, or “cloth”. To get some ideas I realize the forum search isn’t the best, but you can also utilize google to search for posts too.

    At a glance of looking at footage of that game the scarf just looks like it’s a trail left behind from the neck. With maybe some waviness from a sine wave based on how far along the scarf. Or something.

    I don’t have a lot more to add at this time.

    Thanks one more time! My english isn't good enough yet! ^^

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