How do I make the desert bus ground effect?

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25 high quality isometric ground blocks + sprite sheet
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  • It´s generally referred to as "Mode 7" and it seems to be possible with construct, but I only found quite a ton of outdated stuff you may or may not get to work.

    construct.net/en/forum/extending-construct-2/effects-31/effect-mode7-55368

  • It´s generally referred to as "Mode 7," and it seems to be possible with construct, but I only found quite a ton of outdated stuff you may or may not get to work.

    https://www.construct.net/en/forum/extending-construct-2/effects-31/effect-mode7-55368

    I've looked at this before. He does provide the effect, but I don't know how to import it into c3. Do you have any idea how to?

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  • Think of Mode 7 as this:

    Each sprite that appears 3d is simply getting bigger and it's Y coordinate gets larger as it "gets closer" to the player.

    The ground is a simple sprite (the tan color) that covers the lower 2/3 of the screen. All the rocks and stuck can be more srpites that get bigger as the y coordinate increases.

    The player never actually moves, instead the button inputs inform how the sprites should move to create the illusion of movement.

    For instance, If I press LEFT, all the sprites should go RIGHT.

    The road can be accmplished with a series of horizontal strips of road that animation in a similar fashion.

    That's how I'd do it in construct.

    But honestly, I'd probably switch to Unity if I was trying to do Mode 7, and just make a true 3d game.

    Mode 7, like passwords, is a relic of engineering magic needed to accomplish something new tech can do much easier.

    Hope that helps!

  • Think of Mode 7 as this:

    Each sprite that appears 3d is simply getting bigger and it's Y coordinate gets larger as it "gets closer" to the player.

    The ground is a simple sprite (the tan color) that covers the lower 2/3 of the screen. All the rocks and stuck can be more srpites that get bigger as the y coordinate increases.

    The player never actually moves, instead the button inputs inform how the sprites should move to create the illusion of movement.

    For instance, If I press LEFT, all the sprites should go RIGHT.

    The road can be accmplished with a series of horizontal strips of road that animation in a similar fashion.

    That's how I'd do it in construct.

    But honestly, I'd probably switch to Unity if I was trying to do Mode 7, and just make a true 3d game.

    Mode 7, like passwords, is a relic of engineering magic needed to accomplish something new tech can do much easier.

    Hope that helps!

    Thanks alot.

  • Think of Mode 7 as this:

    Each sprite that appears 3d is simply getting bigger and it's Y coordinate gets larger as it "gets closer" to the player.

    The ground is a simple sprite (the tan color) that covers the lower 2/3 of the screen. All the rocks and stuck can be more srpites that get bigger as the y coordinate increases.

    The player never actually moves, instead the button inputs inform how the sprites should move to create the illusion of movement.

    For instance, If I press LEFT, all the sprites should go RIGHT.

    The road can be accmplished with a series of horizontal strips of road that animation in a similar fashion.

    That's how I'd do it in construct.

    But honestly, I'd probably switch to Unity if I was trying to do Mode 7, and just make a true 3d game.

    Mode 7, like passwords, is a relic of engineering magic needed to accomplish something new tech can do much easier.

    Hope that helps!

    I did it! I used an external plugin but I did it and made it into a game in 1 1/2 day! klopity.itch.io/roadtrip

  • maybe with mesh deformation? you draw a huge map and then stretch it and make a floor with it

  • maybe with mesh deformation? you draw a huge map and then stretch it and make a floor with it

    I originally thought the same thing but it had many limitations. I already figured it out using this plugin kindeyegames.itch.io/funkyquadz-for-construct. I've finished a basic demo if you want to try it out klopity.itch.io/roadtrip.

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