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I like to create sprites (from existing ones) with an add button and delete them with delete button.
Hope someone can help me:)
You can choose another way to spawn and delete the sprite:
Okay yess to add enemys is easy but how can i just delete one, if i press the delete button and not all?
Any ideas? :D
how would it know which one to delete? The last one created? one you clicked on? a random one?
there are lots of ways to "pick" a single instance, and then it will only destroy the one you picked. But it is up to you to tell it how to pick just one instance.
A random one would be deleted. Could you explain how to do that?
To explain: there are animals wandering around in a cage and if you wanna let one out/free or sell it, one sprite/animal gets deleted. Otherway with create sprite for adding animals.
Im working on a prototype now.
You can add and delete with my example. => Sprite Destroy.
In case you want to delete randomly, you can use:
System > Pick Random Instance
And Action is destroy your sprite.
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Okay thx it worked.
Now i like to upgrade it. I created a global number and want to spawn sprites like the number( gn=3 > 3 sprites moving).
How can i do that?
And how can i save the properties of a sprite? When i delete it in layout and spawn it with command, it gets random size and dont add the behaviors.