The specific challenge in my case is that I'm working on a hidden object educational game. This means I have a large number of object instances in my layouts that need to be placed with extreme precision, down to the pixel.
In the game itself, I naturally access the objects via their IDs and/or tags. However, in order to construct the levels (through painstaking detail work), I need the object sprites to be displayed correctly in the layout editor.
I’ve already found a solution that works for me by using multiple Hidden Object objects within a single family, each of which contains only a subset of all the images used for the instances.
This makes the whole thing a bit clearer and less prone to errors.
Nevertheless, it might be helpful for a future version of Construct if one could link the sprites from the object animations firmly and foolproofly to the respective object instances in such a way that not all subsequent images in an animation shift if one (accidentally) deletes or inserts an image before it.
In any case, thank you very much for your answers and your help.
As I said: I’m still learning and I still need to get the hang of working with Construct. :-)