I know this should be something easy, and I have included my event sheet showing that the logic is all there in place, but it does not work.
At line 2 and 22 you see how it subtracts from the global variable (it works), but then on line 31 the problems begin: if the Health reaches 0 the player gets destroyed, but it does not get spawned back. This is weird because the death & respawn from falling out of the layout work perfectly.
Can you help?