Hi everyone!
I’m currently trying to make a “chasing wall” system — something like a wall that automatically moves along a path and closes the way behind it.
Here’s how I’m doing it so far:
I use Pathfinding behavior to make a sprite move automatically from the start point to the finish point.
While it moves, it spawns wall pieces (small sprites) along the path to make it look like the road is being closed behind it.
It works, but honestly it feels quite messy and far from perfect 🤣🤣 . Some parts of the path are still not fully covered, and sometimes when the wall passes near corners or dialog areas, it doesn’t close the path smoothly.
I’ve attached my project file and a screenshot of my event sheet so you can see what I mean.
c3p file : drive.google.com/file/d/16NDbN4xJ72KFA0kQDrP_V9sN-v2J7ZHq/view
👉 I’d like to ask if there’s a better or more efficient way to make the chasing wall cover everything perfectly as it moves along the path — or if anyone has another method for this kind of effect.
Thanks a lot for any help or suggestions!