Im making a walk animation for my game but whenever i test it out the sprite jumps while glitching like he got a recoil or something it can still walk but the animation dosent work. it does this with all kinds of animations except the breathing animation because i only moved the sprites neck
It sounds like the issue is with collision.
You can use "Guess the Polygon Shape" or you can manually make the collision point. If you are new then I suggest you watch some tutorials, which make you comfortable with the engine.
youtu.be/DrjblVRnal0
Didnt work either, my character still jumps and glitches
The position of each frame in space is determined by the position of that point. Check on each frame and move if necessary.
wait, i dont understand where should i put the image point at. and if the animation has alot of stuff moving where should i put it also for walking animations?
give me your animation, I'll show you.
i just want the legs to move up and down
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If only your feet move, then you can put the Original Point anywhere above your feet.
For example, put a "0" point in the eye on each frame.
now the problem is when i move the feet is stuck on the animation of the first frame
--You can save the project to a "*.c3p" file and post it here and we'll help you out.
--We can open a huge database of Construct3 examples and see how animation works there. This is very important knowledge and you should understand it well.