Hello, I am trying to build my game that I have made with C2 using the C3 export manager as suggested here
https://www.construct.net/gr/tutorials/ ... exports-22
but with no success. I also tried using a minimal game, but I run into the same error page when I press the build button on C3. I don't believe this is a bug because I have been trying every few weeks for the past 3 months with the most updated versions of C2 and C3 and it never worked.
Everything goes well until the step 6 of the tutorial (in the link above)
"Select the row in the Export Manager with the C2 project, and click the Build button in the toolbar."
When I press the build button it just crashes every time.
Anyone knows what could be the problem? The export manager is working fine if I export a game made in C3.
This is the error I am getting
Error report information
Type: unhandled rejection
Reason: Error: Failed to execute 'setAttribute' on 'Element': 2 arguments required, but only 1 present. TypeError: Failed to execute 'setAttribute' on 'Element': 2 arguments required, but only 1 present. at ǃr.ǃo.ǃsZ.ǃvis.ǃviy (https://editor.construct.net/r89/main.js:155:19035) at ǃr.ǃo.ǃsZ.ǃvis.ǃviC (https://editor.construct.net/r89/main.js:155:16923) at app.ǃuT.then (https://editor.construct.net/r89/main.js:155:22729) at
Stack: TypeError: Failed to execute 'setAttribute' on 'Element': 2 arguments required, but only 1 present. at ǃr.ǃo.ǃsZ.ǃvis.ǃviy (https://editor.construct.net/r89/main.js:155:19035) at ǃr.ǃo.ǃsZ.ǃvis.ǃviC (https://editor.construct.net/r89/main.js:155:16923) at app.ǃuT.then (https://editor.construct.net/r89/main.js:155:22729) at
Construct 3 version: r89
URL: https://editor.construct.net/index.html
Date: Fri Mar 23 2018 01:32:54 GMT+0200 (GTB Standard Time)
Uptime: 330.6 s
Platform information
Browser: Chrome
Browser version: 64.0.3282.186
Browser engine: Blink
Browser architecture: 64-bit
Context: webapp
Operating system: Windows
Operating system version: 7
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/64.0.3282.186 Safari/537.36
C3 release: r89 (stable)
Language setting: en-US
WebGL information
Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Numeric version: 1
Supports NPOT textures: partial
Supports GPU profiling: no
Vendor: Google Inc.
Renderer: Google SwiftShader
Major performance caveat: yes
Maximum texture size: 8192
Point size range: 0.125 to 2048
Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_color_buffer_half_float, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_color_buffer_float, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_depth_texture, WEBKIT_WEBGL_depth_texture, WEBGL_draw_buffers, WEBGL_lose_context, WEBKIT_WEBGL_lose_context