How do I avoid blurry edges on 9 patch window?

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On the Edge is a puzzle game where you have 40 levels to have fun with.
  • I am using a 9patch with a 400 x 400 px square texture to make a pop up window for text. The edges look quite blurry and I don't know what to do about it. I played around with the margin values, but did not see them do anything regarding the blurryness. All margins are currently set to 90.

    Can someone give me an idea what I could change to make the edges less blurry? Is it something in the texture?

  • Are your edges set to tile or stretch? Try the other.

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  • Thank you for the tip, however, I do not see a difference. Maybe the original artwork is too blurry to begin with?

    Edit: I am no artist, so I am not sure about this, but does the resolution make a difference? The original artwork has 75 dpi. Maybe thats too low res?

  • Are you talking about the aliasing on the curved edge? This is normal to achieve a smooth look. Otherwise, you'll have jagged hard edges. You can try using a higher resolution source image, but honestly it's probably not even going to be noticable or make any difference to an end user.

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