anyone solve the problem when two sprite or tilemap are at same z elevation on 3d mode ,the pic show like this ,thanks
That's to be expected. They are literally in the same space and 3D mode sorts by distance, which for both is identical. Switching from 3D mode will solve the issue.
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It seems to be happening specifically at the 0 elevation even when there's nothing sharing the same space.
solved set layer draw order to zorder worked