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I have the following setup where all critter sprites will turn blue when one comes into contact with another blue sprite; is there a way to change this so that a sprite will only turn blue when it comes into contact with a blue sprite?
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You want to put TESTCritter in a family, then you have two unique objects to work with.
Many thanks blackhornet. Out of curiosity, is there a way to do this without using families?
In my example you can actually just use Sprite overlaps Sprite, and get the same result. It depends what else you need to happen.
Looking at your example again, try this:
I added the rotate just to show that the timer has been triggered (just once).
Thanks again blackhornet, that was very helpful.