so I am trying to animate a character walking around and have him walk the right direction. My big problem is I am also trying to add in a line of sight and since I am using rotation it seems to screw up the line of sight (possibly because of the rotation of the cube? Is there a way around this like having the block not rotate but the character walk in the right directions? sorry this sounds pretty complicated
In the pathfinding movement you can set it so it does not rotate to face the direction of motion.
yours
winkr7
okay thank you but also how do I get the line of sight to aim in 4 different directions? It seems to just stay on the right side.
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figured it while messing around a bit, now it sends the line of sight in all four directions. if there is an easier method feel free to post it, thank you.