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I just want it so the polygons on my character don't mess up the movement when attack like a collision mask.
You don't
Instead add extra point/points where you would want this polygon, then create a simple square sprite and attach to this point/points. You can check for collisions against those
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You can also check how it's done in the Kiwi Story template. There are two sprites - an invisible Player_Base with simple collision mask and Platform behavior, and Player_Mask with all animations.