This is not a rant about technology, but it is about the game industry, and why Scirra is no more one of the "good guys".
I'm fine with it being online/offline with Electron/NW.js, I'm fine with anything that uses HTML5 for good.
But in all, forcing users to pay an expensive annual subscription fee to being able to earn money with the software, it's too 2010 for anyone's taste. And what's more important, it heavily caters to a certain demographic of developers.
This are the users that Construct 3 are leaving out in the dark:
* People living in poor countries
* People having a bad financial situation
* Designers focusing on non-profits
* Designers focusing on experimentation
* Anyone that was considering Construct 3, since they can use other engines for free
No, the free version of Construct 3 won't do, since we cannot earn money with it.
What's even worse, is that forcing an up-front payment also forces making certain kind of games. This is exaclty what the high budget games do: Zero experimentation. Zero originality. Just rehashing everything once and again with only money in mind. All the shovelware and clones after clones we're seeing is product of this mentality (lack of proper education is also an important factor). And it's very, very dangerous.
So, in good faith, I cannot recommend Construct 3 to anyone, and I won't be able to recommend Construct 2 in a year or two.
I'm a strong supporter of FOSS (Free and Open Source Sofware) applications, mentality, and their community. I believe the future of anything we do in software has a viable alternative in FOSS. We can currently see that in Android, where thanks to FOSS developers we have a good ecosystem and we can have an awesome, full-featured phone for very little money - remember the old "A laptop for every child" program? Now we have it.
Scirra is going against that.
Therefore, due to my work ethics, I must definitely move to another software for game development. I recommend Godot, Unity, Twine, Ren'Py or Unreal Engine, all free solutions, that focus on being enablers. There are many more free software solutions out there. I suggest people to start using them if they care about the future of the game industry.
Cheers, and hopefully Scirra will change their minds. Personally, I'm kinda devastated about this because I always believed in this software and how good it was for first-timers.