I've been trying to import my main C2 project in C3 and it seems to import but then crashes. I'll post the log below. My main question is how can I find out what is causing the crash. It could be a single malformed line in my project but there doesn't seem to be anything I can use to find it (eg a line number, etc)
the explanation doesn't seem to make sense to me as the first parameter of tokenat should be a string.
So this is not a bug, but asking for some help on how to debug a crash in C3. At the moment it seems to be undoable.
Error report information
Type: unhandled rejection
Reason: Invalid parameter: 'tokenat' parameter 1 does not take 'string'
Construct 3 version: r23
Date: Sun Apr 30 2017 22:41:18 GMT+0100 (GMT Daylight Time)
Uptime: 65.6 s
Browser version: 57.0.2987.133
Browser engine: Blink
Browser architecture: 64-bit
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (Intel(R) HD Graphics 4000 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context