Thoughts on Construct 3?

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  • Right now I'm a novice programmer trying to learn Unity, and I'm doing pretty well so far. But I stumbled upon Construct 3, and knowing how "easy" is it with it's form of visual scripting instead of actual code, I figured I'd give it a go.

    On the surface it looks a lot more robust than I originally thought it would be, and due to it's ease of use I figured it would be fun to use Construct 3 for some smaller games while I'm learning how to use Unity properly.

    My question is, how powerful is Construct 3's visual scripting really? It claims that it can make just about any 2D game you can think of, but due to the nature of visual scripting I'm a little skeptical. It costs $140 AUD after all.

    Are there any experienced Construct 3 users out there who can help?

  • Any 2d game.

    That doesn't mean it will be easier to make than it would in any other engine.

    If you want to make a cookie cutter rpg, go get Rpg Maker.

    If you want to make a non tiled isometric game, go get a 3d engine.

  • My question is, how powerful is Construct 3's visual scripting really? It claims that it can make just about any 2D game you can think of, but due to the nature of visual scripting I'm a little skeptical.

    Really powerful. Commercial games have been published to Steam using nothing other than the block system. Take a look at the showcase too.

  • I've been using Unity since day one and I'm currently on the fence as to which system to currently use between C3 and Unity in my next project. I used MMF2 fusion for my last project which was great, but suffers heavily in performance against the new C3 runtime.

    Unity can do everything, but it's big and clunky these days and I seem to spend more time compiling, upgrading the editor or trying to find stuff(data, assets, settings..) within the complex UI rather than doing any actual game development. When things break its a case of deleting library folders and waiting 30 minutes each time to reload everything..This really ruins the flow. I was running Unity 2019 yesterday and it crashed on me about 5 times during the day.

    C3 doesn't do any 3D (Big shame :() and has some small weaknesses against Unity 3D (no Spine support, fonts etc) but it seems super fast to develop and it runs super fast too, export sizes are something like 10-20 times smaller than Unity too.

    ALso My Unity test Project is around 1 Gig (once I've added all the plugins etc) whereas my C3 test project with practically the same results is a couple of meg. It never crashed on me.

    I only wish C3 did just a tiny bit of 3d. I'm still not sure if the C3 runtime fully supports skeletal animation though (Spriter/Spine)

  • Another thing that I think is worth mentioning about Construct: it has a very active, passionate and helpful community. If you can't figure something out, just ask for help here and the hive will definitely help you.

    Be warned, though, once you join us, there's no way back. :p

    Welcome and cheers!

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  • I edit and run the code on my little android while I commute. When I get to work I switch to my PC without missing a beat--same project, same line of code even.

    I can deploy a full HTML game to my website in a minute--honestly one minute.

    If you want to get something up and running C3 is a dream.

    yours

    winkr7

  • My question is, how powerful is Construct 3's visual scripting really?

    IMHO... best thing out there. C3 is 2D king.

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