Spriter C3 Addon (8-16-2021 Bug fixes)

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Rotate & Animation for 16 Direction & Mouse Direction
  • Koval

    I will look into this in the future. I'm not sure when, but definitely not before late next month, as the move has been delayed and is still eating up a lot of time.


    Thank you. Possibly/probably no bug is definitely good news.


    Yes. Use File | Generate spritesheets for project images and in the dialog that appears make sure to embed the spritesheet info into the file so the plugin can read it. And on the left side of the dialog there are options for how to size the spritesheet including splitting it into multiple sheets.

  • 8-12-2021

    • Fixed a bug where projects could sometimes freeze on single atlas image projects in newer versions of C3
  • hi lucid zip file is not importing in construct 3. Even I tested old files but not importing. I tested it with last 2 released plugins but not working but its working on version 2-6-2021b

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  • luckyrawatlucky


    • Fixed bug (introduced when multi-spritesheet import was added) that prevented non-self-draw zip files from being imported.
  • Hi lucid, I'm trying to find a way to add expressions originalObjectX, originalObjectY and originalObjectAngle, to be able to make relative movements, which require a base value.

    However, I've only managed to get the value of bones, and unfortunately it is not a decent implementation due to having to access the keys directly, which I don't think I can make a pull request out of from. I wanted to make it work with all objects, including sprites, just like the objectX, objectY, and objectAngle.

    I wanted to create something like currentMappedState and currentObjectState, but for the starting frame/key, but I cannot trace how they're made.

    Is it possible you could guide me to the method I should look for, to where I can record anoriginalMappedState and originalObjectState?

    Also, is it correct for me to presume that map means the target key value, and the object means the tweened value?

    Thank you.

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