Hi
lucid, I'm trying to find a way to add expressions originalObjectX, originalObjectY and originalObjectAngle, to be able to make relative movements, which require a base value.
However, I've only managed to get the value of bones, and unfortunately it is not a decent implementation due to having to access the keys directly, which I don't think I can make a pull request out of from. I wanted to make it work with all objects, including sprites, just like the objectX, objectY, and objectAngle.
I wanted to create something like currentMappedState and currentObjectState, but for the starting frame/key, but I cannot trace how they're made.
Is it possible you could guide me to the method I should look for, to where I can record anoriginalMappedState and originalObjectState?
Also, is it correct for me to presume that map means the target key value, and the object means the tweened value?
Thank you.