One of the problems is that the people that were making plugs weren't interested in making a profit, and therefore couldn't justify a subscription.
From what I can see, the addons can be converted quite easily to C3 . The real issue is that they are not longer supported by the author (no new features, no fixes ... etc)
Its arguable that the free version still allows that, but its much more limited. Its pretty much useless as anything other than a proof of concept.
I can totally agree with that. With these limits you can't even edit the 3 default games.
Ashley I know that It had been said a lot of times before, but remove the event limit or put something more acceptable as 200~300 events and block the export at up to 50 events or something.
When we first released C2, we had people telling us for months we'd obviously failed or had made ourselves irrelevant and were certainly selling less because we chose HTML5 over Flash. Despite a steady stream of such complaints, we stuck to our guns, because we were absolutely sure HTML5 would take over. We act on where we see technology is going, to future-proof the company. I guess not everyone appreciates that.
Yes, you were right, but now when html5 has become widely spread, a lot of competitors added it, so they have native + html5. Being first on new lands is not always the best , is similar to "early adopters"
I really liked the post about C3 new engine with the performance and all, but remember that people are paying subscriptions so they expect to make money in return.
In my opinion, while C3 development is a priority, Scirra Team should also focus on different ads plugins (and IAP) and also support for the big web portals (Nowgrounds, Kongregade, Facebook etc).