I have a few questions about making the commitment to create a game using Construct 3. I'm looking at making a 'classic' video game, meaning using a gamepad to play it, with button controls, a one time release on console/PC/Mac.
What I'm not interested in is making a game using different monetization techniques for Android/Iphone or Facebook or Kongregate or anything like it.
As far as I understand it, Nintendo Switch, for example, does not support HTML5 engine to run games, so making a game for it in C3 is not an option.
What about the rest of the available console platforms; will they support a game made in C3?
If none of the consoles support C3 made games then it seems like a PC/Steam release is the only available option for the kind of games I'm interested in creating.
Does anyone know of any C3 games that have had a successful PC/Mac only release?
Am I understanding it right that C3, in the way that the market looks, is geared mostly toward PC or free-to-play monetization models?
I've used C2 for a very long time and I love how it works. In terms of usability it's perfect for me, but I've never seen a way for me to actually make the games I want to make, and make a living doing so.
I hope I've been clear in communicating what it is I'm trying to do and if using C3 is the right tool for people like me.