Releasing a Game Across Platforms. Why Should I Use Construct 3?

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  • Hi All!

    I have a few questions about making the commitment to create a game using Construct 3. I'm looking at making a 'classic' video game, meaning using a gamepad to play it, with button controls, a one time release on console/PC/Mac.

    What I'm not interested in is making a game using different monetization techniques for Android/Iphone or Facebook or Kongregate or anything like it.

    As far as I understand it, Nintendo Switch, for example, does not support HTML5 engine to run games, so making a game for it in C3 is not an option.

    What about the rest of the available console platforms; will they support a game made in C3?

    If none of the consoles support C3 made games then it seems like a PC/Steam release is the only available option for the kind of games I'm interested in creating.

    Does anyone know of any C3 games that have had a successful PC/Mac only release?

    Am I understanding it right that C3, in the way that the market looks, is geared mostly toward PC or free-to-play monetization models?

    I've used C2 for a very long time and I love how it works. In terms of usability it's perfect for me, but I've never seen a way for me to actually make the games I want to make, and make a living doing so.

    I hope I've been clear in communicating what it is I'm trying to do and if using C3 is the right tool for people like me.

    Thanks!

  • There is no console to my knowledge that supports HTML5 games out of the box. (Maybe Wii)

    But there are porting companies that port C3 projects to Nintendo Switch, XBOX One and SeriesX, Playstation 4 and 5, PS Vita etc etc.

    But to release to Steam you should be able to manage yourself, so PC and Mac is "easy".

    There are several really good games on Steam made by C2/C3.

  • Thanks for the reply fredriksthlm! What are some of the Construct made games on Steam and do you know if any of them has made a decent return?

  • madewithconstruct.com

    This is a list you can check in, all made with Construct. Many of them are console games, and many on Steam.

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  • Thanks again fredriksthlm!

    After looking around a bit this seems to be a good tool for porting C2/3 games to consoles:

    https://www.construct.net/en/forum/construct-2/general-discussion-17/chowdren-fast-construct-134395

    I don't understand how Chowdren is not a fully supported add-on to Construct by Scirra, or how they have not made a similar tool for porting games on their own. It doesn't seem like HTML5 is ever going to take off and go where Scirra wants it to go so why not meet your customers half way and give us something to work with for serious development?

  • If you build something worth putting on a console, you can put it on a console.

    That stuff works itself out. The only real issue is the current cost.

  • Hey, gugugu! Ratalaika Games has already found a solution for your problem to be honest, they're a publisher and porting house, specialized at bringing PC games (small or big) to the consoles, and I mean all of them! Including the PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X and Nintendo Switch.

    No, I’m not being paid to say any of these things. I’m just a very satisfied developer who worked and still is working with them! They ported one of my Construct 2 games (Pinkman) and two of my Construct 3 games (Duck Souls and Rabisco).

    Construct 3 is ultra fast for game development, so I highly recommend it for creating commercial content, which can be later ported and published by Ratalaika Games. This workflow has been working very well for me, so I thought it would be cool to share it here.

    Well, I already gave you my testimony, so if you ever feel like learning more about Ratalaika’s work you should probably talk to Adrián, their CEO. You can contact him via e-mail on ratalaikaosx@ratalaika.com.

    I wish you good luck with your projects! I can’t wait to see them running on consoles.

    Pinkman: nintendo.com/games/detail/pinkmanplus-switch

    Duck Souls: nintendo.com/en_CA/games/detail/duck-souls-switch

    Rabisco: nintendo.com/pt_BR/games/detail/rabisco-plus-switch

  • Thanks BonzerKitten! That is definitely very encouraging! Do you mind if i ask if you pay them an up front cost for porting or do they take a percentage?

  • Hey, gugugu! Ratalaika Games has already found a solution for your problem to be honest, they're a publisher and porting house, specialized at bringing PC games (small or big) to the consoles, and I mean all of them! Including the PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X and Nintendo Switch.

    No, I’m not being paid to say any of these things. I’m just a very satisfied developer who worked and still is working with them! They ported one of my Construct 2 games (Pinkman) and two of my Construct 3 games (Duck Souls and Rabisco).

    Construct 3 is ultra fast for game development, so I highly recommend it for creating commercial content, which can be later ported and published by Ratalaika Games. This workflow has been working very well for me, so I thought it would be cool to share it here.

    Well, I already gave you my testimony, so if you ever feel like learning more about Ratalaika’s work you should probably talk to Adrián, their CEO. You can contact him via e-mail on ratalaikagng@ratalaika.com.

    I wish you good luck with your projects! I can’t wait to see them running on consoles.

    Pinkman: nintendo.com/games/detail/pinkmanplus-switch

    Duck Souls: nintendo.com/en_CA/games/detail/duck-souls-switch

    Rabisco: nintendo.com/pt_BR/games/detail/rabisco-plus-switch

    Thanks for the information! I actually just found Ratalaika earlier this week through a Google Search. I'm working on a few ambitious games for console release, while working on smaller games for mobile.

    I just watched the videos on your games, and they look like a lot of fun! I really like the variations of art style from one game to the next. Duck Souls caught my eye. I really like the pixel art and gameplay. Reminds me of the game, "Super Meat Boy" :)

    I'm glad to see others having success with console ports with projects made with Construct! I've been doing game development on/off for about two decades as a hobby. Only recently taking it more seriously, and in the very early phases of creating a small indie design studio(working solo, and outsourcing for art/sound assets). Already found a great artist out of Brazil, who helped me out with a game jam competition project.

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