My project only works on windows

  • I simply cannot edit my project anymore.

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r210-2/main.js, line 1334, col 352

    Message: Uncaught Error: texture exceeds maximum texture size

    Stack: Error: texture exceeds maximum texture size at d.qe.nsa.x1c (https://editor.construct.net/r210-2/main.js:1334:358) at d.qe.msa.DRa (https://editor.construct.net/r210-2/main.js:1389:332) at d.qe.Yga.zGa (https://editor.construct.net/r210-2/main.js:1343:374) at d.qe.msa.jwc (https://editor.construct.net/r210-2/main.js:1390:371) at window.STb.hdb (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:91:505) at Kg (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:83:110) at Pg (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:81:418) at Function.d.kib (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:85:189) at p.v3c (https://editor.construct.net/r210-2/projectResources.js:593:465) at p.ag (https://editor.construct.net/r210-2/projectResources.js:592:139)

    Construct 3 version: r210.2

    URL: editor.construct.net

    Date: Sun Sep 20 2020 23:00:00 GMT-0300 (Horário Padrão de Brasília)

    Uptime: 36 s

    Platform information

    Browser: Chrome

    Browser version: 85.0.4183.102

    Browser engine: Chromium

    Browser architecture: (unknown)

    Context: webapp

    Operating system: Linux

    Operating system version: (unknown)

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/85.0.4183.102 Safari/537.36

    C3 release: r210.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (X.Org, Radeon RX 5500 XT (NAVI14, DRM 3.38.0, 5.8.10-xanmod1, LLVM 10.0.1), OpenGL 4.6 core)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 2048

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2

  • Are you using a really large sprite somewhere? In Project -> Properties -> Advanced - what is your 'max sprite sheet size'? Maybe you have a sprite larger than this?

  • The error message indeed indicates a texture loading attempt that goes beyond the maximum size texture that can be loaded.

    Seeing you are getting this error on Linux, it sounds like a possible issue with the graphical card drivers that are perhaps not appropriate on Linux, unlike on Windows.

    As indicated, consider using smaller textures in your project so that you can open your project on Linux.

    Construct's latest beta now has messages regarding textures' size.

    Max advised size is 4096X4096.

    Nevertheless, and depending on your graphic card, try to keep under 2048X2048 or perhaps even 1024X1024.

  • Also check your project sprite-sheeting setting, even if you have small assets, exporting creates larger sprite-sheets based on this setting.

  • My current sprites are so mutch lower thant 4096x 4096.

    And this is my settings on the project.

  • The diagnostic information says the maximum texture size on your system is 16384. The only way this can happen is if your project has an image larger than 16384x16384. Construct itself will never create a spritesheet larger than 4096x4096.

  • The problem is that i dont have any image with 16k resolution the larger one is 3k rez

  • How about a tiled background, 9-patch, or drawing canvas set to a large size? What size is your layout? And the size of your viewport (in Project - Properties)?

  • one of my layouts has 60000x60000

    But that is the layout no the sprites on it.

  • A large layout should be ok...

    Are you able to share your project?

  • I changed the size of the layout, and it solved.

    but that supouse not to hapen right?

  • I don't think it should happen... do you have any objects on that layout? Any effect on the layout?

  • yes i do i have several effects that are 40 diferent animations each

    but the animations are at top 250x250

    have a lookhttps://igalencar.itch.io/qnovo

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  • The size of the layout should not cause this, since it does not have any direct impact on memory usage.

    I think we can only make wild guesses unless you share the actual project.

  • Is this running on a Hackintosh?

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