Problem at running any preview

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  • 2 posts
  • So guys any of you expect the next issue, when i open a preview or a game it shows me the next error...

    Error report information

    Type: unhandled exception

    File:, line 1, col 573

    Message: Uncaught DataCloneError: Failed to execute 'postMessage' on 'Window': HTMLDocument object could not be cloned.

    Stack: Error: Failed to execute 'postMessage' on 'Window': HTMLDocument object could not be cloned. at XMLHttpRequest.onreadystatechange (:1:573)

    Construct 3 version: r210.2


    Date: Wed Aug 12 2020 08:21:49 GMT-0500 (hora de verano central)

    Uptime: 23 s

    Platform information

    Browser: Chrome

    Browser version: 84.0.4147.125

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: webapp

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.125 Safari/537.36

    C3 release: r210.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (Intel(R) HD Graphics 5500 Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2

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  • You should report that there:

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