Yeah, If I understand this correctly, we are talking about web/HTML5 exports using ( for example ) adsense or ads for games and if so this is definitely where Construct fails. Then there are issues with Google itself limiting where and how you can show adsense.
Gone are the days where you can just place adsense around game window. Most games are played full screen these days on desktop and especially on mobiles. We really could use an option to display adsense ( or go with CPM Star ) within games, before game starts, end of game and so on.
Actually - This is more in regards to leveraging Construct to create Playable Ads to be served on google, facebook, applovin, etc..
These ad networks all have specific requirements when publishing playable HTML5 ads.
The two main methods of deploying playables is inline single file or a zip package. Other ad networks similar in requirements to Facebook and Google, work fine. It's understandable that the two giants have stricter requirements, but they also provide the least amount of tools to test - Their previews work, but ads fails when actually live or when trying to upload.
Facebook - requires base 64 data inline - ie; a single index.html file 2MB limit
currently broken on FB end for blacklisting ads : C3 creates a script Blob:URL - facebook falsely blocks it. Oddly enough similar engines do same thing and work fine.
Google - requires 20 file max zip 1MB limit (standard html5 export)
C2 runtime works - C3 does not. Seems to be .json issue and similar script Blob:URL
I was recently in a FB pitch meeting about new advertising products : They are planning on moving to the .zip format route. Should be out in a few weeks. Hopefully this resolves issues - but it could also remain the same. I have an open discussion with FB engineers about the false blacklisting - their system seems to think outside URL requests are being made - which isn't the case.
I don't want to name playable companies publicly, lets just say Playable Co. 1 - has their own proprietary game engine - which was working fine on facebook. Recently, they started to experience issues as well - black screen or unresponsive and hangs on load. So it's an issue outside of C3.
In any event - Any information, whether for ad creation or displaying ads, will potentially aid in a better understanding or a resolution of some sort.