Hi Ashley / Tom / Construct People
Normally in other physics engines you would use collision groups, when you for example want to have 2 objects that are both affected by gravity but don't interact with each other.
Just to give an example - they might both fall down on a physics floor, but when they touch each other no physics collision occurs. The only physics collision that occurs is with the floor.
Thank you in advance for any ideas
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There is Disable collisions action that lets you specify with which object it will not collide.
Thank you very much! I've had a play with this and it works exactly as I needed. I had no idea that's how the disable collision event worked, so thanks again for the tip :)