Hello, I have a problem in physics behavior. I need to disable the collision of an object with pick, but when disable the physics of an object, the engine disables all objects of the same type, even using the pick a object.
Are there any ways to disable physics collisions for just the selected object?
In the video example, physics should be disabled only on the object that is transparent.
https://www.loom.com/share/ae477bba2c694814a1aefe983c40559d
You can play on this link:
https://c3-physics-bug.herokuapp.com/
The behavior that my game needs, when a object collide the "portal" it can pass between the other objects without losing the gravity behavior.
I search here and found a topic with the same problem, but found no solution:
https://www.construct.net/en/forum/construct-3/general-discussion-7/case-collision-filtering-again-140632?kws=physics%2bcollision