Thanks!! Didn't know Chardori had ported that addon.
I was emulating it with set angle and set position, but I wanted a smoother movement.
I was thinking of emulating it with trigonometrics. Using Pythagoras to calculate distance to travel until arriving where I click/press onto. Therefore, it could be achieved with 'Move Forward' action.
Since I can calculate X vector (TouchX - SpriteX) and Y vector (TouchY - SpriteY), distance is equal to the hypotenuse of the triangle whose other sides are VectorX & VectorY.
distance = square root of ( (TouchX - SpriteX)^2 + (TouchY - SpriteY)^2 )
Anyway, I'll try the addon either.
Edited: some other pal told me about distancr parameters, which (fool of me for thinking IT people wouldn't have alrrady thought about it) allows to type coordinates for both objetcs, so problem solved. No need for trigonometry. Just a lot more forum/tutorial reading.
Already voted!!! I love this thing of suggesting new features. I'll take a look to see which interesting ideas are around.