I'm doing some tests with the multiplayer behavior of construct 3, in this test I have a maze made with the tilemap and a simple square sprite being my player, this player has grid movement with W, D, S and A.
I built my code as in the example of multiplayer of construct 3 the one that has two players with lasers.https://i.imgur.com/hB74qDN.png
you can see in the gif below the delay mentioned, I don’t know it can be tested with several friends but this lag is always seen no matter the host, my grid is 32x32!
What can it be? maybe the size of the sprites?
in case you want to explore my project below the link