construct.net/en/make-games/manuals/construct-3/system-reference/system-actions
If I load something into memory via one of these actions, does it ever get automatically unloaded or does it stay loaded indefinitely?
E.g. I load a bunch of sprites on Layout A (during the transition to Layout B), then go to Layout B, are they also loaded on Layout B? And I guess similar, if I go from Layout B back to Layout A, do they get automatically unloaded (as usually that's what happens) or should I call the unload action?
And yes I do need this because otherwise I'd load a handful of objects on the fly and that causes jank, especially on older devices.