May someone outline the differences between CS2 and CS3?

  • CS = Construct

    I have recently been introduced to Construct 2, but should I keep it aside and continue with Construct 3? What's the major differences between them?

  • Welcome to the forums,

    That's a long list. It might be easier to just go to the following link...

    Additional features and improvements in Construct 3 that you won't find in Construct 2.

    IMO, the only reason to stay with C2 is to use specific plugins that haven't been ported to C3 yet.

    And of course, there are differences between the free and paid versions of both. C2 is a one-time

    payment, while C3 is subscription-based. C3 has more restrictions than C2...like less numbers of events,

    layers, etc.

  • Seems like 99% improvements are made to the editor. The only new programming feature I found is "Create objects using a string of their name instead of having to pick a specific object".

    It's a shame really, I can think of many new events and expressions that could be really handy, to name a few:

    Refer to instance variables by their string name

    Reset global variables from a selected group only

    Reset static local variables

    AngleDiffSigned expression which returns negative number if angle2 is counter-clockwise from angle1

    object.isVisible, isFlipped, isMirrored expressions

    Actions to change text settings, like text alignment, text wrapping.

    Switch-Case statement

    ...

    ...

    Also, there are many highly popular plugins for C2, I don't understand why not implement some of them as standard features and behaviors in C3?

  • Seems like 99% improvements are made to the editor. The only new programming feature I found is "Create objects using a string of their name instead of having to pick a specific object".

    It's a shame really, I can think of many new events and expressions that could be really handy, to name a few:

    Refer to instance variables by their string name

    Reset global variables from a selected group only

    Reset static local variables

    AndgleDiffSigned expression which returns negative number if angle2 is counter-clockwise from angle1

    object.isVisible, isFlipped, isMirrored expressions

    Actions to change text settings, like text alignment, text wrapping.

    Switch-Case statement

    ...

    ...

    Also, there are many highly popular plugins for C2, I don't understand why not implement some of them as standard features and behaviors in C3?

    Based on your reply, I assume that CS3 is better than CS2 but missed many opportunities?

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  • Personally for me C3 has no advantages over the C2. I'm not a big fan of browser applications and yes, there are lots of improvements, but they are not worth migrating to C3.

    The only really useful thing (for me) which C3 has and C2 doesn't is the mobile app building service. I wish Scirra would make it available to people who own C2 license...

  • Seems like 99% improvements are made to the editor. The only new programming feature I found is "Create objects using a string of their name instead of having to pick a specific object".

    ...

    Also, there are many highly popular plugins for C2, I don't understand why not implement some of them as standard features and behaviors in C3?

    ...

    The only really useful thing (for me) which C3 has and C2 doesn't is the mobile app building service. I wish Scirra would make it available to people who own C2 license...

    I agree. Aside from a few "bell and whistles" and minor ease-of-use features in the editor, I see nothing that you can add to a final game that can't be done in C2. Through plugins, you can currently add a lot more functionality to a C2 game than you can with a C3 game. But, hey, you can now make a game on your iPad because that's what all the "pros" do. whoopty-doo...

    It also appears that some of the currently popular plugin's authors are disinterested and have no plans to port their plugins to C3. That's disappointing. Maybe they might change their mind sometime down the road, but not guaranteed.

    Yes, I would've loved if the app building service they offer was for C2 as well, without having to pay the full C3 subscription price. Hell, I wouldn't even mind paying a smaller fee for that service.

  • > Seems like 99% improvements are made to the editor. The only new programming feature I found is "Create objects using a string of their name instead of having to pick a specific object".

    > ...

    > Also, there are many highly popular plugins for C2, I don't understand why not implement some of them as standard features and behaviors in C3?

    > ...

    > The only really useful thing (for me) which C3 has and C2 doesn't is the mobile app building service. I wish Scirra would make it available to people who own C2 license...

    >

    >

    I agree. Aside from a few "bell and whistles" and minor ease-of-use features in the editor, I see nothing that you can add to a final game that can't be done in C2. Through plugins, you can currently add a lot more functionality to a C2 game than you can with a C3 game. But, hey, you can now make a game on your iPad because that's what all the "pros" do. whoopty-doo...

    It also appears that some of the currently popular plugin's authors are disinterested and have no plans to port their plugins to C3. That's disappointing. Maybe they might change their mind sometime down the road, but not guaranteed.

    Yes, I would've loved if the app building service they offer was for C2 as well, without having to pay the full C3 subscription price. Hell, I wouldn't even mind paying a smaller fee for that service.

    Interesting, can you name some plugins and what do they go?

  • Interesting, can you name some plugins and what do they go?

    My top 5:

    SeedRandom

    CSV

    rex_Layer

    LiteTween

    MoveTo

  • > Interesting, can you name some plugins and what do they go?

    >

    My top 5:

    https://www.scirra.com/forum/viewtopic.php?t=76204&start=0 SeedRandom

    https://www.scirra.com/forum/viewtopic.php?t=64326&start=0 CSV

    https://www.scirra.com/forum/viewtopic.php?t=76610&start=0 rex_Layer

    https://www.scirra.com/forum/viewtopic.php?t=70700&start=0 LiteTween

    https://www.scirra.com/forum/viewtopic.php?t=63156&start=0 MoveTo

    These Seem to be useful - just not for a normie like me right now haha.

  • >

    > > Interesting, can you name some plugins and what do they go?

    > >

    >

    > My top 5:

    > SeedRandom

    > CSV

    > rex_Layer

    > LiteTween

    > MoveTo

    >

    These Seem to be useful - just not for a normie like me right now haha.

    Litetween is already ported to C3, and rexrainbow is working on all of his. Many of these are convenience plugins that can be done with events. The big one for me is Q3D, a comprehensive set of 3D plugins and behaviors that turn Construct 2 into a 3D game engine. It is the reason that I can’t port or recreate my largest projects in Construct 3.

  • Litetween is already ported to C3, and rexrainbow is working on all of his. Many of these are convenience plugins that can be done with events. The big one for me is Q3D, a comprehensive set of 3D plugins and behaviors that turn Construct 2 into a 3D game engine. It is the reason that I can’t port or recreate my largest projects in Construct 3.

    What I mean is that some add-ons like MoveTo or LiteTween are so popular, Scirra should have included them into C3 as standard behaviors and plugins.

    There are literally hundreds of useful and interesting ideas implemented in third-party plugins, many of which could be added to C3 as new features.

  • Yes, I would've loved if the app building service they offer was for C2 as well, without having to pay the full C3 subscription price. Hell, I wouldn't even mind paying a smaller fee for that service.

    I think it's worth pointing out that the personal subscription for Construct 3, which gives you access to the full software and the build service, costs less than a PhoneGap Build subscription, which is just a build service. You can also use C3 to build C2 projects.

  • [quote:10yz7rs4]Litetween is already ported to C3, and rexrainbow is working on all of his. Many of these are convenience plugins that can be done with events. The big one for me is Q3D, a comprehensive set of 3D plugins and behaviors that turn Construct 2 into a 3D game engine. It is the reason that I can’t port or recreate my largest projects in Construct 3.

    Rex is considering to stop porting his c2 plugins to c3,And the repos might also be closing

  • Phacanu

    Now I decide to stay in community and keep port c2 plugins to c3, but I won't make any new plugin this year.

  • Phacanu

    Now I decide to stay in community and keep port c2 plugins to c3, but I won't make any new plugin this year.

    ahhk

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