Thank you all for your interest - it is really appreciated!
I'm just doing some last cleaning up of the plugin - things like making sure that the event texts are consistent and appear logical.
I've also got to tidy up the particle control events because the Liquidfun particle system is both powerful and complicated. Particles have behaviors that are set by binary flags, and the library supports changing these flags after particle creation. However, editing some flags makes no difference, as if the spawn flag settings are bound for the particle's life. No biggie, as long as it's understood and clear. I just need to make sure that the available events are correct!
Once this is finished then the plugin will be ready for a beta release - sometime in the next week, I hope...