GameRecording Plugin makes Game Run Slow

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  • Hi everyone,

    I am using GameRecorder plugin in my game to record screen, but the moment t starts recording the Game starts running Super Slow on Android,

    i was wondering is this normal and can i do anything to fix it?

  • When you record you pretty much double the workload, so this is a hardware thing.

    You can either try a better machine, or reduce the size of the canvas.

  • Hi newt thanks for replying

    i am currently using pretty low quality recording i guess...

    Do you think i can do anything else in its settings to reduce the load?

  • That will help, but it's the size of the screen that matters.

  • alright!

    I will try setting Canvas size to low while recording then, may be that would reduce the slowdown.

  • Recording the game does have a high performance impact - every frame it has to take a copy of the entire screen, and then compress it in to a video, and video compression is highly performance intensive.

    Using a lower quality video with a lower bitrate actually requires more intensive compression, which will have a greater performance overhead. So it may actually be faster to use a very high bitrate video so less compression is necessary, and then recompress the video afterwards.

  • Thanks for the info! I will keep that in mind!

  • Ashley

    I never got it working and forgot about it until now when i need it very much for my game to work,

    So it may actually be faster to use a very high bitrate video so less compression is necessary, and then recompress the video afterwards.

    I get that i should use the high video quality(2500 set as default is high) but i am clueless about the second part of "recompressing the video afterwards"... there are no actions of compression in the plugin.

  • I meant using third-party software to recompress the video file you got from Construct.

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  • If you have nvidia look into shadowplay. Works with construct too and I don´t think it has any performance impact, or at least barely any.

  • I meant using third-party software to recompress the video file you got from Construct.

    But There are no third party plugins available to compress a recorded video, i checked.

    If you have nvidia look into shadowplay. Works with construct too and I don´t think it has no performance impact, or at least barely any.

    Sorry but i didn't completely understood what you want to say....are you saying that even recording in high quality and compressing afterwords doesn't make a difference in performance afterall?

  • > I meant using third-party software to recompress the video file you got from Construct.

    But There are no third party plugins available to compress a recorded video, i checked.

    I mean video editing software. It's completely separate to Construct.

  • Ok,i get it now,

    but i think there is a misunderstanding here

    the problem here is that i am not using "record game" for making a tutorial video or anything like that.

    What i am trying to implement in my game is to allow the user to get the recording of what they have created (its a game about stacking blocks and the thing u build is recreated on screen and recorded) and so they a video to share. That's why it needs to be fast, so to record it like it is (without lagging).

  • Well then, I guess the size of the video doesn't matter, so a low-compression (high bitrate) video should be faster and work fine.

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