Has anyone experienced a drop in FPS using when using effects and Fullscreen Quality set to High?
I've got a rather large project that uses multiple Replace Solid Colour effects on sprites and tilemaps. When I enable the effects, the fps drops from ~60 to ~30 when the Fullscreen Quality is set to High.
When I switch to "Low" Fullscreen Quality, the FPS sticks to a steady 60+.
I'm trying to find time to boil it down to a bug report, but if nobody else has had the problem, perhaps it's something on my end!