Isaac8385's Forum Posts

  • 5 posts
  • Hi everyone!

    I am a Construct 3 developer with 2 years of experience, currently looking for freelance opportunities or a part-time position. I specialize in complex systems, optimization, and community-driven development.

    About my current flagship project:

    I am developing a massive open-world survival game (inspired by Mini DayZ) that has gained significant traction even before release:

    Audience: Built a multinational community of 5,000+ active followers.

    Support: My work was recognized by professional publishers and mentors (including Evgeny Grishakov), providing me with Steam and Google Play Console access.

    Complexity: The game features a sophisticated world generation system and over 5,000 unique scripted events.

    Networking: I actively collaborate with popular YouTubers and artists in the survival genre niche.

    My Skills:

    Logic & Architecture: Advanced use of C3 event sheets, families, and data structures.

    Technical Background: Started with global modding and reverse engineering, giving me a deep understanding of game loops.

    Game Design: I don’t just code; I build mechanics that keep players engaged (as proven by my community growth).

    Adaptability: I’m used to working in high-pressure environments and meeting quality standards required for Steam/Mobile releases.

    What I’m looking for:

    I’m available for task-based freelance or a developer role in your team. I am hardworking, honest, and dedicated to delivering results that satisfy both the client and the players.

    My assets/Portfolio:

    t.me/ExtendedZombieSurvival

    t.me/newsminidayz

    t.me/AZSGameRu

    Contact:

    Telegram:

    Email: forgotten8385net@gmail.com

    Thanks for your time! Let’s build something great together!

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  • > Can you send a copy of your project to support, along with details of your current license and what version of Construct you're using? We can then take a look for you.

    I am not authorized to share the source code of my game, as I am bound by a contract with my publisher. Could you please specify what exactly you need regarding the engine license? I am using the code. Specifically, I started with version 458 and then switched to 466-2. I also tried rolling back to older versions, but that didn't help either

    I am using a translator, so I apologize for any potential misunderstandings or errors in the text.

  • Can you send a copy of your project to support, along with details of your current license and what version of Construct you're using? We can then take a look for you.

    I am not authorized to share the source code of my game, as I am bound by a contract with my publisher. Could you please specify what exactly you need regarding the engine license? I am using the code. Specifically, I started with version 458 and then switched to 466-2. I also tried rolling back to older versions, but that didn't help either

  • Hi everyone, I’ll get straight to the point. The engine crashes every time I attempt to save my project.

    Project Details:

    Scale: Large project with approximately 4,500 events.

    File Size: ~15 MB.

    Optimization: The project is highly optimized; the codebase has been rewritten from scratch three times over the last 3 years.

    System Information:

    CPU: AMD Ryzen 7 5700U

    RAM: 32 GB

    Browser: Microsoft Edge (Note: The project saves correctly in Chrome, but crashes in other browsers. Using Edge is critical for my workflow).

    Troubleshooting Steps Taken:

    I have attempted several workarounds to resolve the issue, including:

    Testing in Incognito mode.

    Adjusting various browser flags.

    Clearing the cache and performing a full browser reset.

    Disabling hardware acceleration.

    Trying both local folder saves and direct save methods.

    Technical Observations:

    I am confident that the issue is not related to RAM usage, as my system has 32 GB available and the project size is relatively small (15 MB). The crash seems to be triggered by something else, possibly related to how the engine interacts with the browser's file system API

  • Hello everyone! I have a question that's been bothering me: How can I specify a path to a texture in the "image" folder via JSON?

    I'm planning to allow players to add their own custom content to the game using JSON. Here's an example of my JSON structure:

    {

    "mods": [ { "id": 1, "name": "Firearms+", "description": "This mod adds new guns", "weapons": [ { "id": 101, "name": "Flamethrower", "textures": { "inventory": "(path to the image folder and PNG texture)", "bullet": "(path to the image folder and PNG texture)" }, "stats": { "damage": 300, "speed": 200 } } ]

    }

    ]

    }

    I need to know:

    1. What is the correct way to specify the path to an image stored in the "image" folder?

    2. How should I load these textures in Construct 3 using this JSON data?

    Any help or examples would be greatly appreciated! Thanks in advance!

  • 5 posts