I didn't create an issue on github yet, since we can't replicate the issue and we are not sure what the issue exactly is. The only information I have: We have a game with around 500k users and everything was working fine. Since iOS 26.2 we get some reports on our discord from players, that they've updated to iOS 26.2 and since then the game restarts after loading. Loading means: We preload all main layout images in our loader layout. Once it's done, we go to the main layout. Some users provided videos. Once all images are loaded and the game goes to the main layout, the whole game restarts over and over again. I don't think it's a memory usage issue, since the game only uses ~70 MB memory usage (construct 3 debugger).
After some research I found out that WebGPU got introduced with iOS 26.2 and there could be some issues / new limits or whatever. That's why I asked if there is any risk to use WebGL instead for the iOS builds.